The premise is simple to say and takes a session to actually understand, your character is a bag of dice, and instead of buying cards or tokens you level up by literally upgrading individual dice, gluing new stickers onto new faces that unlock new abilities, so late-game your character sheet is quite literally a growing collection of unique, custom dice you built yourself over a campaign. It’s the kind of mechanical hook I didn’t know I wanted until I had it, there’s something satisfying about your power growth being a physical object sitting in front of you rather than a stack of cards.
I have to talk about the components because it’s genuinely part of the experience, the dice are chunky, satisfying, with that specific dice-heft-and-clatter I chase in a lot of games, and the sticker application at the start of a campaign is its own weirdly meditative little ritual, peeling and placing dozens of tiny numbered stickers onto blank dice before your first fight. It’s fussy in a way that would annoy some people and delighted me, though I’ll admit the box weight alone makes this a shelf commitment, not a travel game.
Two player is where this sings, my partner and I ran a full Baddie campaign together and the tyrant fights genuinely escalate in difficulty in a way that felt earned rather than artificially bumped for two. There’s a Tyrant AI mode for playing it without a second person too, from what I’ve read it’s well regarded, but the “oh no, oh no” table chatter is the whole reason I’d pick this up in the first place, so I’ve never actually tried it. Downtime’s manageable at two, less so at three or four where turns get chunky. Four stars, docking slightly for the campaign structure occasionally feeling grindy in the middle stretch, but this is a genuine standout in the dungeon-crawler space.
