Maren Hollis

Why Positioning Matters in Grid-Based Board Games

Grid based board games make one promise: the square you are standing on is a decision. Whether they keep it depends on a handful of design choices that are easy to describe and surprisingly easy to get wrong.

Posted by Maren Hollis · Essay

Terraforming Mars

Box art for Terraforming Mars showing an astronaut kneeling on the red Martian surface tending a small green sapling, with a partially terraformed landscape and habitat structures visible in the background.

Building an engine of corporations, cards, and parameters that slowly turns Mars green, and I read Red Mars right before playing this again, which was a genuinely strange way to experience both.

Posted by Maren Hollis · Game Review · 4/5

A Wrinkle in Time

Cover of the 50th anniversary edition of A Wrinkle in Time by Madeleine L'Engle, showing a boy and a girl silhouetted against concentric orange and red rings, with the anniversary medallion in the top corner.

Rereading the book that made me weird about tesseracts as a kid, this time as an adult who's spent years reading actual physics-adjacent nonfiction. It held up better than I braced for, and differently than I remembered.

Posted by Maren Hollis · Book Review · 5/5

A Door Into Ocean

Cover of an early paperback edition of A Door Into Ocean by Joan Slonczewski, a plain blue background with the title stacked in large white serif type above a small starfield motif.

An all-female, biologically engineered ocean society faces invasion by a violent, hierarchical planet next door, and answers with organized, deliberate nonviolence instead of a counter-army. Quietly one of the strangest, most patient books I've read this year.

Posted by Maren Hollis · Book Review · 4/5

Race for the Galaxy

Box art for the revised second edition of Race for the Galaxy, showing the game's glowing blue neon-style logo over a starfield with two spacecraft silhouettes.

A tiny box holding one of the densest engine-building games I own, entirely icon-driven with almost no text on the cards, and a genuinely brutal first few plays before the fog lifts.

Posted by Maren Hollis · Game Review · 4/5

Why Physical Books Still Win in This Apartment

Callum's been trying to get me onto an e-reader for two years, citing shelf space alone in a two-bedroom apartment where one room already doubles as the game closet. I keep buying paperbacks anyway, and I finally sat down to work out why.

Posted by Maren Hollis · Essay

Why I Won't Play a Game Solo

Half my shelf ships with a solo mode now, an automa deck, a bot AI, a whole separate rulebook for playing against the box, and I own maybe four hundred hours of it I have never once opened. A small, probably contrarian case for leaving it there.

Posted by Maren Hollis · Essay

What Ridgeline Books Will and Won't Take

A few blocks from the apartment is a used bookstore that's genuinely picky about what it accepts for trade, and getting to know its owner's exact taste over six years has taught me more about honest self-editing than I expected from a hobby errand.

Posted by Maren Hollis · Essay

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